DukePlus

News

11-21-10

Duke Plus 2.15b

I've been lazy about updating the documentation lately.  I released version 2.14 a while back and forgot to upload it here.  Now I'm up to version 2.15 beta (which IS here) and I have little to say about what's new.  There's not much new unless you are a level designer, but it does have some bug fixes and a few other additions.  My main modding focus this year has been my War of Attrition mod, which can be found at my Fissile Materials site, along with DukePlus and WGR2.

7-30-10

Duke Plus 2.11 Released

  • Incorporated Muelsa’s DukeBike into DukePlus, with some enhancements.  Try it out using Muelsa’s maps (named DUKEBIKE.map and DUKEBIKE2.map in the dpmaps folder).
  • Added some new lighting effects for level designers (see DPEFFECTS, SE 49).
  • Monster corpses and items float on shallow water instead of becoming invisible under the surface.
  • Karate kicks are easier to aim (they will auto-aim at nearby enemies)
  • Added check point support and a menu disabling option for those making DukePlus based TCs
  • Got rid of edited tiles05.art and tiles08.art, and instead use tilefromtexture for only the needed tiles.  This allows compatibility with mods that modify those art files, such as Nuclear Winter and Caribbean Vacation.
  • New pickup sounds for some weapons and items to replace the old Duke beep.
  • Comes with new and improved version of EDuke32


7-06-10

Duke Plus 2.10 Released



4-03-10

Duke Plus 2.09 Released

Not many changes this time, just some minor bug fixes and tweaks.  I can't say what they are, because I haven't been keeping track.  But bug fixes are always a good thing.  I never got around to writing an official post about version 2.08, but it was the same sort of update.


1-22-10

Duke Plus 2.07 Released

  • new laser pistol model by Gambini
  • fixed laser pistol weapon switching
  • do not force feed values into gamestartup (custom running speeds etc will work now)
  • fixed bug which could cause game to end if a captured mini-boss was killed
  • optional BFG replacement for devastator
  • faster reload and less damage on heavy rpg
  • new high-res explosion option (and they are pretty damned cool)
  • reduced damage on charged trooper laser pistol (it was unbalanced)
  • easier to aim with karate kicks
  • the holoduke option now spawns a helpful bot
  • fixed advanced ai bug that made liztroops float up when shot sometimes (they were trying to jetpack)
  • fixed polymer lights in dpcbp (good luck running it with a decent frame rate though!)
  • slimer egg jibs are green again (bug introduced in 2.06?)
  • added hi-res blood pools
  • fixed bug introduced in 206 where jibs of pal > 9 monsters were not the pal of the monster
  • soda costs 2 coins
  • some food items can be eaten when picked up
  • improved skycar movement and bomb targeting
  • fixed head grabbing and kicking
  • NEW MAPPER OPTIONS (see DPEFFECTS.html):
  • can now force the inventory options you  want (in addition to weapon options)
  • quoters can now be activated by monsters and other DP sprites (use lotag > 3)
  • added combination code from WGR2 (zvel is group number)
  • added cutscene SE 90
  • added temp sprites
  • changed bitfield for weapons forcing sprite
  • spawners can spawn jibs
  • added portal effect from WGR2 (and used it to fix portals in dpcbp)
  • added ability to make DPTOUCHPLATE dormant


12-23-09

DukePlus 2.06 Released

8-02-09

DukePlus 2.05 Released

7-02-09

Duke Plus 2.03 Released


6-13-09

Duke Plus Version 2.02 Released


5-06-09

Duke Plus Version 2.01 Released

This is a bug fix only release.


5-03-09

Duke Plus Version 2.00 Released


4-04-09

-Uploaded a minor update.  It fixes a couple of minor bugs and includes the latest eduke32.exe

-I did not give it a new version number and I am too lazy to say anything else about it

-The 2.0 update will include more than one new map!


1.99   2-08-09

-New optional Freezer Plus (activate in the weapons menu).  Primary fire is a freeze beam, secondary fire shoots little ice comets.  The freeze beam is much more useful than those stupid bouncy crystals ever were (especially with autoaim on)-New version of Spiker's Project Zero level (see the Levels page or a complete and EPIC playthrough)

-Fixed a recently introduced bug which had prevented rain or snow from starting in levels where it had been added (for example, WCTime and the intro hub level)

-Small improvements to the dynamic F7 mode (if you didn't like it before, you still won't like it)

-Fixed a bug which allowed sharks to come out of transparent water (they might still do it, but not because of THAT bug at least)

-Two things I forgot to mention in the last update:  The player's footstep sounds work consistently now, and the timer mode of the pipebombs is actually useful now because I shortened the fuse


2-01-09

Duke Plus Version 1.98 Released

-New Dynamic F7 view mode option in the Effects menu:Toggle between the classic over-shoulder view, and the new dynamic view.  In dynamic view, the player is followed by a camera which attempts to get the best view of the action.  A line of sprites from the player shows where Duke is looking/aiming.  If you crouch while facing an enemy, the line will turn read, indicating a target lock.  Once locked, you can uncrouch and you will continue to aim at the enemy until it dies or you press the use key to unlock.
-New Better pipebomb throws option in the Weapons menu (hold fire for longer range, shows trajectory)

-Additions to Enhanced monster AI option:  Some lizard troopers are medics (they wear blue and heal their allies), and pigcops will sometimes use teargas grenades when they don't have a clear shot with their gun

-Shrunken monsters can be squished by any of their enemies, not just the player (especially useful if you have a captured newbeast fighting on your side)

-Eggs captured by a moncapsule will spawn a small (allied) newbeast instead of a slimer.  Recapsule the newbeast and it becomes a full grown newbeast when released again.

-many small bug fixes and changes


1-07-09

Duke Plus Version 1.97 Released

-Dukebots now respawn after an interval, instead of instantly-The Skycar is now more pilot friendly.  When you get in, it does not move until you press the accelerator key.  When landing (that is, if you are near the ground) you can bring it to a complete stop before getting out.  You can still steer the Skycar when it is stopped.  These improvements will come in handy for an upcoming map that will be released with DP version 2.0.-Made some optimizations which may improve performance in some situations.
-Changed "tiles024.art" to lowercase for linux users who were plagued by an errant uppercase letter.
-Added a few more tiles to NAMES.H (so that names show up in Mapster)
-Added the -forcegl command line to the launcher, because I would rather have Intel gpu users complain to me about a black screen then have them tell me that they can't see my weapons since they are stuck in the software renderer.
Fixed the following from the original game (thanks to Hendricks266 for bringing these to my attention):


12-23-08

Duke Plus version 1.96 released

-Dukebots have their own submenu now.  They can be made to respawn, you can choose how many bots you want, and they will spawn in any map-Added laser pistol option to monster menu.  When on, pal 21 liztroops will drop them-Improvements to laser pistol-Improved monster pathfinding code for advanced AI-Added some new sounds-Removed game speed option (temporary)

12-21-08

Duke Plus version 1.95 released

When the enhanced AI option is on, lizard troopers will drop laser pistols (the weapons they actually use!) instead of pistol ammo.  To use the laser gun, switch to mighty boot (weapon 1).  Hold alt-fire to charge it for a more powerful shot.


12-15-08

Duke Plus version 1.94 released

All of the DP tiles that were in tiles013.art have been moved to tiles024.art.  The main advantage of this is that Duke Nukem maps that use tiles013.art for custom art are now compatible with DP.  Unfortunately, it means that any DP maps that contain DP sprites with the old tile numbers will need to be updated.  I have already updated the maps that come with DP.   The following tile numbers have changed:

CRATE1 6314 (was tile 3498)
CRATE2 6316 (was tile 3500)
FUSE 6319 (was tile 3503)
DBSPRITE 6324 (was tile 3508 ) -- this is the double-barreled shotgun pickup


12-14-08

Duke Plus version 1.93 released

-tweaked HUD defs so that the DP weapons don't glitch with animation smoothing
-adds a melee attack to the double-barrel shotgun (use alt-fire button)
-fixes bug with HUD shotgun shell display
-Octabrain mental pulling only grabs player when player is facing the Octabrain, and doesn't pull him too close
-fixes filename case error (was only a problem if you use linux)
-adjusted sparking sounds so they can't be heard from far away
-includes minor update to Blown Fuses map

12-09-08

Duke Plus version 1.92 released

-includes demo map for Skycar (use the Duke Plus maps episode to access)
-includes updated version of Blown Fuses
-EGG and RECON now work with RESPAWN, and respawned sprites have the correct palette (bugs fixed in original game)
-karate kicks can be turned on/off in menu
-karate kicks kill attached slimers
-laser sparks are turned on/off with damage effects menu option
-new transition effect which works like sleeper SE but can be used multiple times


11-18-08

Duke Plus version 1.91 released

-Game speed can now be controlled in the main DP menu
-Fixed a crash bug
-Moncapsules are easier to use (they break open on impact)
-Added option for enhanced AI in the monster sub-menu -Added support for the Skycar vehicle (but maps for it will not be included until later)
-Improved muzzleflash for Mp5 (thanks to Gambini)
-Full soda cans now spill cola when you shoot them


11-1-08

Duke Plus version 1.90 beta released

-Added several effects derived from SD_Duke to the effects menu (thanks to Hellbound for the art)
-Moved weather control to its own menu -Fixed some bugs -Includes new EDuke32


10-15-08

Duke Plus version 1.87 released

-Gambini's Blown Fuses level has some bug fixes and improvements -The hub level has cool looking white portals -Includes new EDuke32


9-29-08

Duke Plus version 1.86 released.

-Includes a new EDuke32 which fixes a crash bug when loading a saved game in a DP level
-Clocks can no longer be grabbed by the gravity gun
-Fixed a bad sizeat command


9-26-08

Duke Plus version 1.85 released.

-Includes an overhauled version of Mia Max's Desert Base level
-Duke now has side-kicks and spinning hook kicks.  Press forward and the quick kick key for the sidekick, press backwards and the quick kick key for the spinning kick (or press fire if the mighty boot is your selected weapon).  The new kicks are still experimental, and are not mentioned in the menus or documentation.
-Trooper lasers now have an impact effect and sounds
-Added cluster rockets as the alt-fire mode for the heavy rocket launcher
-Monster in-fighting is now on a percentage system instead of either ON/OFF.  The higher the %, the more likely a monster is to retaliate if hit by friendly fire.  The default is 40%, but you may need to adjust it if you are using the cfg from a previous version.
-New sound variations for explosions
-Fixed a bug which caused pal 1 monsters to have 1 strength.
-Fixed a bug which prevented the player from throwing an object with his hands while holding the gravity gun.
-If the cruizer shotgun is disabled in the menu, then the player will not acquire the cruizer shotgun when picking up a double-barreled shotgun (so you can now switch between the original shotgun and the db shotgun, if desired)


9-01-08

Duke Plus version 1.83 released.

-Fixed the killer sharks, which were completely broken
-Made an improvement to mantling which helps when grabbing onto sloped surfaces
-Fixed major bug which prevented monsters from respawning on Damn I'm Good
-Includes new build of EDuke32 which fixes an ancient Duke 3D bug that made monsters get stuck in water


8-29-08

Duke Plus version 1.82 released.

-Fixed some bugs with mantling that prevented the player from grabbing onto some ledges
-Includes replacement smoke (must use polymost to see the new sprites)
-The damage caused to the player by non-rocket explosions is no longer scaled if the player is using the damage scaling option.
-You can now choose among three styles of item pickup messages in the Effects sub-menu
-The weather color is now applied to the color number in the effects menu, so you can see what it will look like
-Fixed bug which caused the max medkit amount to be set to 0 if classic default settings were selected
-Includes the latest build of EDuke32 (as always)


8-25-08

Duke Plus version 1.81 released.  

This is a bug fix release:

Changelog
-Reverted to the old  method of having DP load the player's normal DEFS.CON and USER.CON, rather then DP's own versions of these.  I realized that loading special DP copies of these was  preventing people from using the HRP music and other custom content specified in their CONs.  The downside to this is it means I will get false bug reports again from people trying to use non-Atomic CONs with Duke Plus.
-Added the nocompress parameter to the texture defs AGAIN, this time in the correct place
-Fixed some bugs with the turrets that are attached to Sentry Drones (like the ones in Project Zero)
-Includes a version of Project Zero with minor improvements
-Reduced the max speed at which a monster can be knocked back, in an attempt to prevent glitches
-Fixed a bug which caused the MP5 to show the reloading animation when it ran out of bullets
-Made some tweaks to the monster doubling and randomized monster features in an attempt to fix bugs (not sure if they are fixed)
-Fixed a bug where after picking up the double barreled shotgun it could become impossible to switch to the other shotgun
-Includes the latest EDuke32 which compiles the CONs much faster, resulting in a shorter startup time


8-23-08

Yesterday I uploaded version 1.8b, a minor update that includes the following changes from 1.8:

-Fixed a bug which caused FIRELASER to display as a black box when software rendering was used
-Eliminated some annoying log errors
-Turning off damage effects will now prevent extra debris from spawning from pipebomb explosions.
-Fixed an error in this manual (wrong tile number for double barreled shotgun)
-Added the nocompress parameter to the texture defs, to prevent possible problems caused by reduced texture quality settings
-Now using the scriptsize command to prevent potential problems caused by auto-increasing the script buffer size

The file name is the same as before (dukeplus18.rar).


8-21-08

DP 1.8 is ready to be released.  I'm just waiting for the next snapshot of EDuke32 to be released as well, so that the new DP can include it.  This is going to be a huge update (for both DP and EDuke32).


7-12-08

Duke Plus version 1.75 released!  This version has Monster Capsules (think Pokemon) as an optional replacement for the laser tripbombs, some other new features and several important bug fixes.  I'm really pleased with this one.  See the changelog in the documentation for details.


6-29-08

Duke Plus version 1.73 released!  Includes a new map by Mia Max.  See the changelog in the documentation for details on bug fixes.


6-26-08