
DukePlus is a game-enhancer and customizer for the EDuke32 port of Duke Nukem 3D. Written by Dan Gaskill (a.k.a. “DeeperThought”), the DukePlus mod provides optional enhancements to the original game as well as giving level-designers a vast selection of new options and effects to utilize in their maps.
Highlights:
12-23-08
Duke Plus version 1.96 released
12-21-08
Duke Plus version 1.95 released
When the enhanced AI option is on, lizard troopers will drop laser pistols (the weapons they actually use!) instead of pistol ammo. To use the laser gun, switch to mighty boot (weapon 1). Hold alt-fire to charge it for a more powerful shot.
12-15-08
Duke Plus version 1.94 released
All of the DP tiles that were in tiles013.art have been moved to tiles024.art. The main advantage of this is that Duke Nukem maps that use tiles013.art for custom art are now compatible with DP. Unfortunately, it means that any DP maps that contain DP sprites with the old tile numbers will need to be updated. I have already updated the maps that come with DP. The following tile numbers have changed:
CRATE1 6314 (was tile 3498)
CRATE2 6316 (was tile 3500)
FUSE 6319 (was tile 3503)
DBSPRITE 6324 (was tile 3508 ) -- this is the double-barreled shotgun pickup
12-14-08
Duke Plus version 1.93 released
12-09-08
Duke Plus version 1.92 released
-includes demo
map for Skycar (use the Duke Plus maps episode to access)
-includes updated version of Blown Fuses
-EGG and RECON now work with RESPAWN, and respawned sprites have the
correct palette (bugs fixed in original game)
-karate kicks can be turned on/off in menu
-karate kicks kill attached slimers
-laser sparks are turned on/off with damage effects menu option
-new transition effect which works like sleeper SE but can be used
multiple times
11-18-08
Duke Plus version 1.91 released
11-1-08
Duke Plus version 1.90 beta released
10-15-08
Duke Plus version 1.87 released
-Gambini's
Blown Fuses level has some bug fixes and improvements
-The
hub level has cool looking white portals
-Includes
new EDuke32
9-29-08
Duke Plus version 1.86 released.
-Includes a new EDuke32 which fixes a crash bug
when loading a saved game in a DP level
-Clocks can no longer be grabbed by the gravity gun
-Fixed a bad sizeat command
9-26-08
Duke Plus version 1.85 released.
-Includes an overhauled version of Mia Max's Desert
Base level
-Duke
now has side-kicks and spinning hook kicks. Press forward and
the
quick kick key for the sidekick, press backwards and the quick kick key
for the spinning kick (or press fire if the mighty boot is your
selected weapon). The new kicks are still experimental, and
are not
mentioned in the menus or documentation.
-Trooper lasers now have an impact effect and sounds
-Added cluster rockets as the alt-fire mode for the heavy rocket
launcher
-Monster
in-fighting is now on a percentage system instead of either ON/OFF.
The higher the %, the more likely a monster is to retaliate
if hit by
friendly fire. The default is 40%, but you may need to adjust
it if
you are using the cfg from a previous version.
-New sound variations for explosions
-Fixed a bug which caused pal 1 monsters to have 1 strength.
-Fixed a bug which prevented the player from throwing an object with
his hands while holding the gravity gun.
-If
the cruizer shotgun is disabled in the menu, then the player will not
acquire the cruizer shotgun when picking up a double-barreled shotgun
(so you can now switch between the original shotgun and the db shotgun,
if desired)
9-01-08
Duke Plus version 1.83 released.
-Fixed the killer sharks, which were completely
broken
-Made an improvement to mantling which helps when grabbing onto sloped
surfaces
-Fixed major bug which prevented monsters from respawning on Damn I'm
Good
-Includes new build of EDuke32 which fixes an ancient Duke 3D bug that
made monsters get stuck in water
8-29-08
Duke Plus version 1.82 released.
-Fixed some bugs with mantling that prevented the
player from grabbing onto some ledges
-Includes replacement smoke (must use polymost to see the new sprites)
-The damage caused to the player by non-rocket explosions is no longer
scaled if the player is using the damage scaling option.
-You can now choose among three styles of item pickup messages in the
Effects sub-menu
-The weather color is now applied to the color number in the effects
menu, so you can see what it will look like
-Fixed bug which caused the max medkit amount to be set to 0 if classic
default settings were selected
-Includes the latest build of EDuke32 (as always)
8-25-08
Duke Plus version 1.81 released.
This is a bug fix release:
Changelog
-Reverted to the old method of
having DP load the
player's normal DEFS.CON and USER.CON, rather then DP's own versions of
these. I realized that loading special DP copies of these
was
preventing people from using the HRP music and other custom content
specified in their CONs. The downside to this is it means I
will get
false bug reports again from people trying to use non-Atomic CONs with
Duke Plus.
-Added the nocompress parameter to the texture defs AGAIN, this time in
the correct place
-Fixed some bugs with the turrets that are attached to Sentry Drones
(like the ones in Project Zero)
-Includes a version of Project Zero with minor improvements
-Reduced the max speed at which a monster can be knocked back, in an
attempt to prevent glitches
-Fixed a bug which caused the MP5 to show the reloading animation when
it ran out of bullets
-Made some tweaks to the monster doubling and randomized monster
features in an attempt to fix bugs (not sure if they are fixed)
-Fixed a bug where after picking up the double barreled shotgun it
could become impossible to switch to the other shotgun
-Includes the latest EDuke32 which compiles the CONs much faster,
resulting in a shorter startup time
8-23-08
Yesterday I uploaded version 1.8b, a minor update that includes the following changes from 1.8:
-Fixed a bug which caused FIRELASER to display as a
black box when software rendering was used
-Eliminated some annoying log errors
-Turning off damage effects will now prevent extra debris from spawning
from pipebomb explosions.
-Fixed an error in this manual (wrong tile number for double barreled
shotgun)
-Added the nocompress parameter to the texture defs, to prevent
possible problems caused by reduced texture quality settings
-Now using the scriptsize command to prevent potential problems caused
by auto-increasing the script buffer size
The file name is the same as before (dukeplus18.rar).
8-21-08
DP 1.8 is ready to be released. I'm just waiting for the next snapshot of EDuke32 to be released as well, so that the new DP can include it. This is going to be a huge update (for both DP and EDuke32).
7-12-08
Duke Plus version 1.75 released! This version has Monster Capsules (think Pokemon) as an optional replacement for the laser tripbombs, some other new features and several important bug fixes. I'm really pleased with this one. See the changelog in the documentation for details.
6-29-08
Duke Plus version 1.73 released! Includes a new map by Mia Max. See the changelog in the documentation for details on bug fixes.
6-26-08