DukePlus

News

12-23-08

Duke Plus version 1.96 released

-Dukebots have their own submenu now.  They can be made to respawn, you can choose how many bots you want, and they will spawn in any map
-Added laser pistol option to monster menu.  When on, pal 21 liztroops will drop them
-Improvements to laser pistol
-Improved monster pathfinding code for advanced AI
-Added some new sounds
-Removed game speed option (temporary)

12-21-08

Duke Plus version 1.95 released

When the enhanced AI option is on, lizard troopers will drop laser pistols (the weapons they actually use!) instead of pistol ammo.  To use the laser gun, switch to mighty boot (weapon 1).  Hold alt-fire to charge it for a more powerful shot.


12-15-08

Duke Plus version 1.94 released

All of the DP tiles that were in tiles013.art have been moved to tiles024.art.  The main advantage of this is that Duke Nukem maps that use tiles013.art for custom art are now compatible with DP.  Unfortunately, it means that any DP maps that contain DP sprites with the old tile numbers will need to be updated.  I have already updated the maps that come with DP.   The following tile numbers have changed:

CRATE1 6314 (was tile 3498)
CRATE2 6316 (was tile 3500)
FUSE 6319 (was tile 3503)
DBSPRITE 6324 (was tile 3508 ) -- this is the double-barreled shotgun pickup


12-14-08

Duke Plus version 1.93 released

-tweaked HUD defs so that the DP weapons don't glitch with animation smoothing
-adds a melee attack to the double-barrel shotgun (use alt-fire button)
-fixes bug with HUD shotgun shell display
-Octabrain mental pulling only grabs player when player is facing the Octabrain, and doesn't pull him too close
-fixes filename case error (was only a problem if you use linux)
-adjusted sparking sounds so they can't be heard from far away
-includes minor update to Blown Fuses map

12-09-08

Duke Plus version 1.92 released

-includes demo map for Skycar (use the Duke Plus maps episode to access)
-includes updated version of Blown Fuses
-EGG and RECON now work with RESPAWN, and respawned sprites have the correct palette (bugs fixed in original game)
-karate kicks can be turned on/off in menu
-karate kicks kill attached slimers
-laser sparks are turned on/off with damage effects menu option
-new transition effect which works like sleeper SE but can be used multiple times


11-18-08

Duke Plus version 1.91 released

-Game speed can now be controlled in the main DP menu
-Fixed a crash bug
-Moncapsules are easier to use (they break open on impact)
-Added option for enhanced AI in the monster sub-menu
-Added support for the Skycar vehicle (but maps for it will not be included until later)
-Improved muzzleflash for Mp5 (thanks to Gambini)
-Full soda cans now spill cola when you shoot them


11-1-08

Duke Plus version 1.90 beta released

-Added several effects derived from SD_Duke to the effects menu (thanks to Hellbound for the art)
-Moved weather control to its own menu
-Fixed some bugs
-Includes new EDuke32


10-15-08

Duke Plus version 1.87 released

-Gambini's Blown Fuses level has some bug fixes and improvements
-The hub level has cool looking white portals
-Includes new EDuke32


9-29-08

Duke Plus version 1.86 released.

-Includes a new EDuke32 which fixes a crash bug when loading a saved game in a DP level
-Clocks can no longer be grabbed by the gravity gun
-Fixed a bad sizeat command


9-26-08

Duke Plus version 1.85 released.

-Includes an overhauled version of Mia Max's Desert Base level
-Duke now has side-kicks and spinning hook kicks.  Press forward and the quick kick key for the sidekick, press backwards and the quick kick key for the spinning kick (or press fire if the mighty boot is your selected weapon).  The new kicks are still experimental, and are not mentioned in the menus or documentation.
-Trooper lasers now have an impact effect and sounds
-Added cluster rockets as the alt-fire mode for the heavy rocket launcher
-Monster in-fighting is now on a percentage system instead of either ON/OFF.  The higher the %, the more likely a monster is to retaliate if hit by friendly fire.  The default is 40%, but you may need to adjust it if you are using the cfg from a previous version.
-New sound variations for explosions
-Fixed a bug which caused pal 1 monsters to have 1 strength.
-Fixed a bug which prevented the player from throwing an object with his hands while holding the gravity gun.
-If the cruizer shotgun is disabled in the menu, then the player will not acquire the cruizer shotgun when picking up a double-barreled shotgun (so you can now switch between the original shotgun and the db shotgun, if desired)


9-01-08

Duke Plus version 1.83 released.

-Fixed the killer sharks, which were completely broken
-Made an improvement to mantling which helps when grabbing onto sloped surfaces
-Fixed major bug which prevented monsters from respawning on Damn I'm Good
-Includes new build of EDuke32 which fixes an ancient Duke 3D bug that made monsters get stuck in water


8-29-08

Duke Plus version 1.82 released.

-Fixed some bugs with mantling that prevented the player from grabbing onto some ledges
-Includes replacement smoke (must use polymost to see the new sprites)
-The damage caused to the player by non-rocket explosions is no longer scaled if the player is using the damage scaling option.
-You can now choose among three styles of item pickup messages in the Effects sub-menu
-The weather color is now applied to the color number in the effects menu, so you can see what it will look like
-Fixed bug which caused the max medkit amount to be set to 0 if classic default settings were selected
-Includes the latest build of EDuke32 (as always)


8-25-08

Duke Plus version 1.81 released.  

This is a bug fix release:

Changelog
-Reverted to the old  method of having DP load the player's normal DEFS.CON and USER.CON, rather then DP's own versions of these.  I realized that loading special DP copies of these was  preventing people from using the HRP music and other custom content specified in their CONs.  The downside to this is it means I will get false bug reports again from people trying to use non-Atomic CONs with Duke Plus.
-Added the nocompress parameter to the texture defs AGAIN, this time in the correct place
-Fixed some bugs with the turrets that are attached to Sentry Drones (like the ones in Project Zero)
-Includes a version of Project Zero with minor improvements
-Reduced the max speed at which a monster can be knocked back, in an attempt to prevent glitches
-Fixed a bug which caused the MP5 to show the reloading animation when it ran out of bullets
-Made some tweaks to the monster doubling and randomized monster features in an attempt to fix bugs (not sure if they are fixed)
-Fixed a bug where after picking up the double barreled shotgun it could become impossible to switch to the other shotgun
-Includes the latest EDuke32 which compiles the CONs much faster, resulting in a shorter startup time


8-23-08

Yesterday I uploaded version 1.8b, a minor update that includes the following changes from 1.8:

-Fixed a bug which caused FIRELASER to display as a black box when software rendering was used
-Eliminated some annoying log errors
-Turning off damage effects will now prevent extra debris from spawning from pipebomb explosions.
-Fixed an error in this manual (wrong tile number for double barreled shotgun)
-Added the nocompress parameter to the texture defs, to prevent possible problems caused by reduced texture quality settings
-Now using the scriptsize command to prevent potential problems caused by auto-increasing the script buffer size

The file name is the same as before (dukeplus18.rar).


8-21-08

DP 1.8 is ready to be released.  I'm just waiting for the next snapshot of EDuke32 to be released as well, so that the new DP can include it.  This is going to be a huge update (for both DP and EDuke32).


7-12-08

Duke Plus version 1.75 released!  This version has Monster Capsules (think Pokemon) as an optional replacement for the laser tripbombs, some other new features and several important bug fixes.  I'm really pleased with this one.  See the changelog in the documentation for details.


6-29-08

Duke Plus version 1.73 released!  Includes a new map by Mia Max.  See the changelog in the documentation for details on bug fixes.


6-26-08